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Net revenue for Embracer Group‘s mobile division fell by 31% year-over-year to SEK 943 million ($98m) in Q4 FY2025. That's according to the company's latest financials which showed that, for the full ...
Mobile in-app purchases for Minecraft rose 44% after the release of A Minecraft Movie. That's according to a new transmedia report from market intelligence firm Sensor Tower which showed that active ...
This opinion piece was published in the PocketGamer.biz newsletter. Sign up for more pieces like this straight to your inbox right here. After typical Apple shenanigans, and a threatening letter from ...
Epic Games’ Fortnite has ranked as the number most downloaded mobile app on the US App Store every day since its return so far, according to Sensor Tower rankings data. The battle royale and UGC ...
Dungeon & Fighter Mobile has generated over $1.3 billion in its first year on the App Store in China. When the Chinese version finally launched on May 21st, 2024 through a publishing deal with Tencent ...
Two days of essential seminars, networking sessions, fringe events, and more. All topics ranging from AI and investment to retention, revenue, webstores, PC and console, and beyond. MeetToMatch is ...
63 top mobile games in soft launch: Game of Thrones: Dragonfire, Big Brother, Paint Brawl, Sonic Rumble, and more Hot Five: Squad Busters 2.0, Tencent’s game sales up 24%, and Sonic Rumble’s tentative ...
Since 2003, the Taipei Game Show, organized by the Taipei Computer Association, has grown from a few thousand visitors to hundreds of thousands of players at home and abroad every year. Witnessing the ...
Wooga has been hit by a number of layoffs as the developer cancelled its soft-launched title Claire’s Chronicles: Solitaire, PocketGamer.biz understands. Around 50 staff are said to have lost their ...
Pokémon Trading Card Game Pocket has surpassed $1 billion in gross player spending in under seven months. The hit mobile card game reached this major milestone on May 22nd, 2025, according to AppMagic ...
I first met the co-founders of Tripledot seven to eight years ago at the back of a London coffee shop just as they were starting up the company. Fast-forward to 2025, it has flown under the radar to ...
Launching a new title in today's games industry isn't just about developing a great game. It's about navigating the complex market and adapting to its changes, from rising user acquisition costs and ...